Welcome to page 1 of Mark Stock's Radiance raytracings, the product of 4 years of interest in raytracing, and access to a great radiosity raytracer, Radiance. Here are some links:
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As promised, here is a still from an animation that appears on my MPEGs page of a missile igniting from a position just above a Hunter's shoulder. It took 1 hour on an SGI Indigo with some sampling and jitter options set. 97KB 24-bit JPEG | |
A Mammoth, Thunderhammer (in the works), and Hunter from Dream Pod 9's Heavy Gear game. Coming soon: missile packs and animations! This one is a 92KB 24-bit JPEG. | |
Lineup of Hunter heavy gears and Mammoth striders, both from Dream Pod 9's game Heavy Gear, (I know, they need work, gimme some time) 24-bit JPEG. | |
A section of my rendition of Paolo Soleri's linear city, a 4 MB octree, but mighty, 24-bit JPEG. | |
3-story modular circular tower, was investigating octree nesting, 24-bit JPEG. | |
Just inside of the repair facility, 24-bit JPEG. | |
A view from on top of a bay, 24-bit JPEG. | |
Starship interior corridor,
24-bit JPEG. Click here for more Star Trek stuff. | |
A simple glass house with interior lighting, 8-bit GIF. | |
A newer version of the view of U-M Ann Arbor's North Campus, home of the College of Engineering and the Schools of Music and Art & Architecture, The lights are not in their actual locations, it was hard enough to just get the buildings in place. | |
Electrical Engineering and Computer Science Building (EECS), with atrium. |
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Mark J. Stock, Alumnus, Aerospace Engineering, The University of Michigan