Mark Stock's Radiance Raytracing Page 1

Mark Stock's Radiance Raytracing Page 1

Older Radiance raytraced images

Welcome to page 1 of Mark Stock's Radiance raytracings, the product of 4 years of interest in raytracing, and access to a great radiosity raytracer, Radiance. Here are some links:

Go forward to Raytracing Images 2
Go back to the Main Raytracing page

Here are the images:

As promised, here is a still from an animation that appears on my MPEGs page of a missile igniting from a position just above a Hunter's shoulder. It took 1 hour on an SGI Indigo with some sampling and jitter options set. 97KB 24-bit JPEG
A Mammoth, Thunderhammer (in the works), and Hunter from Dream Pod 9's Heavy Gear game. Coming soon: missile packs and animations! This one is a 92KB 24-bit JPEG.
Lineup of Hunter heavy gears and Mammoth striders, both from Dream Pod 9's game Heavy Gear, (I know, they need work, gimme some time) 24-bit JPEG.
A section of my rendition of Paolo Soleri's linear city, a 4 MB octree, but mighty, 24-bit JPEG.
3-story modular circular tower, was investigating octree nesting, 24-bit JPEG.
Just inside of the repair facility, 24-bit JPEG.
A view from on top of a bay, 24-bit JPEG.
Starship interior corridor, 24-bit JPEG.

Click here for more Star Trek stuff.

A simple glass house with interior lighting, 8-bit GIF.
A newer version of the view of U-M Ann Arbor's North Campus, home of the College of Engineering and the Schools of Music and Art & Architecture, The lights are not in their actual locations, it was hard enough to just get the buildings in place.
Electrical Engineering and Computer Science Building (EECS), with atrium.

Back to my Main Raytracing page.

Mark J. Stock, Alumnus, Aerospace Engineering, The University of Michigan