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Nuclear mushroom cloud rising
over the New Mexico desert: USGS DEM for the terrain,
cheap texture over it, vortex simulation for the cloud;
minutes on P3-500, size 512x512, 71 KB JPG |
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Another view of the same;
minutes on P3-500, size 512x512, 144 KB JPG |
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Vortex lines simulation, lines
rendered as tubes, with an interreflection calculation.
1.1 hours on P3-500, filtered size 1024x1024, 178 KB JPG |
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Vortex lines simulation, lines
rendered as tubes, no interreflection calculation. It
looks like gray spaghetti in deep space. Yum.
1.7 hours on P3-500, filtered size 1024x1024, 135 KB JPG |
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A sculpture of pipes reminiscent
of the standard sci-fi "endless tower" theme: endless,
mechanical, impersonal.
13 hours on P3-500, filtered size 1024x1024, 130 KB JPG |
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Side-on view of pipes sculpture;
the ultimate jungle-gyms.
12 hours on P3-500, filtered size 1024x1024, 108 KB JPG |
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Overhead parallel view of
a pipes mesh structure. Strange meanings come to mind every
time I see this one.
15 hours on P3-500, filtered size 1024x1024, 130 KB JPG |
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Mesh Number 4. If you look closely,
you can see Mambo Number 5 from here.
65 hours on P3-500, filtered size 768x768, 115 KB JPG |
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This simulation took the shape of a
bat skeleton, and after running an ambient solution with
soft shadows, this is what I have; the original is 8kx8k;
4 hours on P3-500, filtered size 866x757, 81 KB JPG |
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Another image from the vortex
filament simulation;
one hour on P3-500, filtered size 1024x1024, 205 KB JPG |
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Interesting results from a bad
mesh tracking code;
one half hour on P3-500, filtered size 768x768, 105 KB JPG |
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Early still frame from an animation
from a 3D turbulence front-tracking fluid dynamics code that
I am working on. This is a circular jet issuing into a
cross-flow, a classic smokestack problem.
a few min on P3-500, filtered size 600x200, 22 KB JPG |