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No simulation at all in this image,
it's just a series of hermite curves with an overlaid
monochrome fractal reflectance map;
6 hours on a P3-500 for original at 4x resolution, final size
1024x1024, 410 KB JPG |
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Another simple monochrome texture,
only this one hurts your eyes;
1.5 hours on a P3-500 for original at 4x resolution, final size
1024x1024, 486 KB JPG |
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This scene uses half a million primitives, dense participating
fog, and two ambient bounces. The key to doing fog in Radiance
is to set the mist sampling distance properly.
2.0 hours on a P3-500 for original at 2x resolution, final size
1024x1024, 207 KB JPG |
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The original for this one was a boring
system of pipes, but, if you lower the viewpoint, copy the scene
100 times over, and add fog, it appears more menacing. Over 5 million
spheres and cylinders are in this scene; with an ambient calculation
and fog, as the trend goes...
8.0 hours on a P3-500 for original at 2x resolution, final size
1024x1024, 400 KB JPG |
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Continuing in the pipes
series, this is a scene from a cylindrical projection of the data.
1.5 hours on a P3-500 for original at 2x resolution, final size
512x512, 111 KB JPG |
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Maybe this one looks too X-files, or
maybe a backlit scene with fog is pastiche now, or maybe I
don't care.
1.7 hours on a P3-500 for original at 2x resolution, final size
512x512, 91 KB JPG |
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A cave hollowed out by a viscous
drop impacting a thin fluid layer,
0.9 hours on a P3-500 for original at 4x resolution with well-
populated ambient file (90 MB), final size
800x600, 73 KB JPG |
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Another pipes assembly, darker,
and run through a smoothing step, 11 hours on P4-1.6 for
origial at 2x resolution, no ambient calculation at all,
1024x1024, 405 KB JPG |