Welcome to page 5 of my Radiance raytracings. Here's some of the recent stuff.
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|No simulation at all in this image, it's just a series of hermite curves with an overlaid monochrome fractal reflectance map; 6 hours on a P3-500 for original at 4x resolution, final size 1024x1024, 410 KB JPG|
|Another simple monochrome texture, only this one hurts your eyes; 1.5 hours on a P3-500 for original at 4x resolution, final size 1024x1024, 486 KB JPG|
|This scene uses half a million primitives, dense participating fog, and two ambient bounces. The key to doing fog in Radiance is to set the mist sampling distance properly. 2.0 hours on a P3-500 for original at 2x resolution, final size 1024x1024, 207 KB JPG|
|The original for this one was a boring system of pipes, but, if you lower the viewpoint, copy the scene 100 times over, and add fog, it appears more menacing. Over 5 million spheres and cylinders are in this scene; with an ambient calculation and fog, as the trend goes... 8.0 hours on a P3-500 for original at 2x resolution, final size 1024x1024, 400 KB JPG|
|Continuing in the pipes series, this is a scene from a cylindrical projection of the data. 1.5 hours on a P3-500 for original at 2x resolution, final size 512x512, 111 KB JPG|
|Maybe this one looks too X-files, or maybe a backlit scene with fog is pastiche now, or maybe I don't care. 1.7 hours on a P3-500 for original at 2x resolution, final size 512x512, 91 KB JPG|
|A cave hollowed out by a viscous drop impacting a thin fluid layer, 0.9 hours on a P3-500 for original at 4x resolution with well- populated ambient file (90 MB), final size 800x600, 73 KB JPG|
|Another pipes assembly, darker, and run through a smoothing step, 11 hours on P4-1.6 for origial at 2x resolution, no ambient calculation at all, 1024x1024, 405 KB JPG|
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Mark J. Stock, Graduate Student, Aerospace Engineering, The University of Michigan