Digital fine art
I have been creating science-based artwork since 2000 and much of it has been rendered with Radiance.
Algorithmic Modeling and Radiance Rendering
(6 MB PDF)
Utah sky model
I implemented the Preetham, Shirley, Smits model for sky color in Radiance. This resulted in a substantial improvement of sky realism in Radiance.
A New Model For Radiance Skies
(10 MB PDF)
(37 MB zip file)
Compilation of nearly a decade of
performance on a standard scene, both single-core and
-accelerated results are presented.
Resolution and filtering tests
Testing oversampled rendering and filtered downsampling using
options. Performance and image quality are measured.
Ambient and penumbra tests
Results from tests using
to create smooth ambient lighting and penumbras while keeping render times short.
A gensky replacement for recreating daytime martian sky colors.
A pattern for applying to arbitrary shapes to create the impression of a futuristic building.
Old version of this page
Some of my earliest raytracings
All content on this site that is not specifically covered by
another copyright is Copyright 1998-2009 Mark Stock